![]() You should, of course, help everyone and do all side quests as they are tied to many other trophies. For example if you do not get Mikhaila her medicine she will die but you didn’t shoot her dead, so the game doesn’t treat it as a death caused by you (just a failed side quest). Refusing to save someone doesn’t count as a kill. Simply reload your save game after killing them and you’ll still earn the Do No Harm trophy at the end. This includes the cook in Crew Quarters and Alex. There are certain trophies that require you to do the exact opposite and kill a specific NPC. You can also use the Disruptor Stun Gun to stun humans instead of killing them. They will run towards you and have their heads explode – this is perfectly acceptable and does not void the trophy! If they die from attacks of other enemies or from environmental damage it does not count as a kill either. It’s okay if mind-controlled people kill themselves. Do No Harm: Never kill any humans! This means allies (quest givers, security officers) and mind-controlled humans.It will still earn you No Needles in the end! This way you can also knock out the combat and skill-related trophies along the way. It’s okay to make a manual save, buy Neuromods to do a quick combat-related trophy, then reload the manual save. This will earn you the “No Needles” trophy at the end of the game. No Needles: Do not install any Neuromods on your main save (meaning you can’t buy skills).The first playthrough will be the longest but will also net you the most trophies.ĭuring this playthrough focus on the following things: Step 1: Beat Story without Neuromods (No Needles Trophy), No Humans Killed, Finish in Most Empathetic Way (I and Thou Trophy), Do Side Quests, Farm Skill Trophies by reloading Manual Save Game, Collectibles, Make Manual Saves in Main Missions “Before I Give You The Key” & “Perdition” Talos I Bridge (before game ending / Main Mission “Perdition”).Talos I Lobby (after leaving Power Plant / Main Mission “Before I Give You the Key” – you can still free roam at this point and get collectibles). ![]() Grab the book on Captain Loft's desk to find a note. Read the note found in the Oxygen Flow Control room. Open the supply crate next to Price Broadway's workstation to find a note. ![]() Listen to the "Keycode Change: Parts Storage" audio log found on Duncan Krassikoff's TranScribe. Lift the phone next next to Gus Magill's desk to find a note. Read the note behind Danielle Sho's workstation. Go to Emma Beatty's workstation, and read the email: "Personal Training Session."ĭeep Storage: Corporate Information Technologyįind the note near Zachary West's workstation. Go to Will Mitchell's workstation, and read the email: "Food Request for Alex." Read the note found in Anders Kilne's habitation pod. Listen to the "Calvino's Notes 3" audio log found on Calvino's workstation. Look under Abigail's desk to find a note. Move toilet paper roll on the shelf in the restroom to find a note.įind the Security Station and read the email: "New Gym Code." Listen to the "First Thing Tomorrow" recording found in Dr. Read the email: "If You Need Supplies." It's on the Small Scale Testing workstation.įound in a note in the corner, beneath a grate. Search the floor for a clipboard and read the attached note. Hardware Labs: Thadeus York's Workstation ![]() Listen to the "This Isn't a Drill" found on Octavia Figgss' TranScribe. Read Volunteer Attitude email attached to Bianca Goodwind's workstation. Read the note attached to Jason Chang's workstation. When you return here later in the game, grab the note beside Divya Naaz's body.įound on the same note beside Divya's Naaz's body. Password is in the note attached to Simmons' workstation. Alternatively, you can find details on where to find all of the game's passwords and keycodes below. You can easily find the necessary passwords or keycodes needed to progress if you investigate notes, read emails, or listen to audio recordings. But instead of wasting your resources attempting to do so, try searching the environment. Hacking is an easy way to bypass a keypad that's preventing you from accessing a locked room or workstation. Now Playing: Prey - 20 Minutes Of What Happens In Space Gameplay Safe/Door By clicking 'enter', you agree to GameSpot's
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |